![]() In my case, I use a small secondary screen to display different Simhub dashboards and I am using it to display the FFB Gauge tool as well. So, I have built it using a dashboard in Simhub. This hasnt worked since rF2 was updated to DX11 which affected a lot of plugins. He made reference to a video posted by Martin Fiala where he showed the FFB utility and explained at a very high level how to build the utility using Simhub. To my surprise, I saw today a post by The Iron Wolf in the Studio397 forum, where he stated that it was possible to do it using the Simhub Dashboard Utility. None of those overlay plugins work anymore under DX11. We know S397 will release the code for having plugins working on dx11 and I also hope to see a new build of TrackMap. Note: If you use it,like it and want/can, you can Donate to support.If you guys are familiar with this thread, then you guys probably know that the tool from TechAde's "rF2 Pedal & FFB Overlay Plugin" to determine if your FFB is too high and it is clipping does not work anymore as it was meant to work as an overlay in DX9. Understandably, this is a major development for the team here at Studio 397 and something we are extremely excited about as we look to ramp up the progress we have made with rFactor 2 in recent years. Copy the Spotter directory under your /UserData/ directory, so the Spotter.ini file, for the "player" profile, will be located at /UserData/player/Spotter/Spotter.ini Whenever I am using DX11 content, the trackmap or the whole screen starts flashing.SimHub is the software that allows to create widgets/dashboards for many sims and games. Copy the SpotterPlugin.dll under your /Bin32/Plugin directory - plugin for 32bits These are dashboard overlay templates for SimHub that reproduce some functionality of such a great plugins like TrackMap by Fazerbox and DeltaBest by Cosimo. ![]() Copy the SpotterPlugin_圆4.dll under your /Bin64/Plugin directory - plugin for 64bits.Copy the fmodex.dll under your /Bin32 directory - (not under Bin32/Plugin).Its a known issue in win 10 and other OSs for many games, please give it a try. While in the pits or even before you load a track, hit alt+tab and move the white box till it surrounds the game window (alt+tab, tab, tab ect). Copy the fmode圆4.dll under your /Bin64 directory - (not under Bin64/Plugin) Paco572 said: Ya do this, but dont do it while on the track.you can define the Spotter volume directly under rF2 (before loading the track), using the Setting/Audio In the game I have the plugin turned off and when I turn in on and restart the game nothing happens. I did everything right, copied the track map file inside the 64bit plugin folder but sim hub says that the game is not configured right. This plugin is fully explained in this WIKI (usage, customization and implementing voice recognition) Hello, I have a problem with sim hub on rfactor2. From there, scroll down and enter the ‘Items Available for this Game’ menu. It is also possible to trigger message using keybord shortcut, and also via vocal command (converting your vocal command into shortcut) To find all of rFactor 2’s DLC content, you will first have to visit the rFactor 2 Steam Store Page. It is near "100%" customizable, so you can add your own event and sound. The simulation can handle anything from the tiniest radio controlled cars up to big trucks and everything in between. You can add your own cars that include not just new 3D models, but also completely customisable physics and sounds. I just changed my ddr3 ram from 4gb to 8gb. I have an i7 4th gen so thats not a bottleneck in the system. The progress is really slow but I enjoy racing rf2 now. This plugin allows you to receive vocal information when you drive, like yellow flag, tyre temperature, best lap, car around you, etc. rFactor 2 provides developers with a platform to make all kinds of extensions. Hello everyone I have been experimenting with rf2 for the past month. Hello, i start my own post to be able to edit this first post to add key information when necessary.
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